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381. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Llyona wrote: Yeah? No one cares. Do you want to get some super awesome tears from a nearly endless source of carebears? Go into an anom system in nullsec (Military 5) with a cloaky. Watch as the tears stream in from all the nullbears, main...
- by Commander Ted - at 2013.05.07 15:56:00
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382. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
sabre906 wrote: Oh look, your alt thinks it's a good idea. And lol @ "escort." If you don't have anything to contribute leave. I already debunked your points and you for some reason choose not to actually argue but to instead troll. If y...
- by Commander Ted - at 2013.05.07 14:28:00
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383. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
General Guardian wrote: This idea gets GG's stamp of approval. Getting players to actually be sitting at thier computer instead of afking freighters all day making abundant amounts of isk would probably reduce suicide ganking a bit as well. Th...
- by Commander Ted - at 2013.05.06 22:58:00
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384. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Claire Raynor wrote: I've never really known why the highsec empires needed to border one another. The area people do FW in is pretty small too. I really like the idea of CCP grabbing the four corners of the Empire Space and ripping them apart...
- by Commander Ted - at 2013.05.03 17:49:00
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385. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Ruze wrote: Get a bunch of pure hisec occupants and start securing rancer or something. It CAN be done, but the level of dedication and organization required is opposite of what most casual gamers can commit to. Still, there were players shoo...
- by Commander Ted - at 2013.05.03 13:29:00
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386. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Loki Feiht wrote: I semi like this idea, the reason I dislike it is because knowing players these in between systems would become like Rancer or Amamake, that's not to say that the idea itself is bad though, 0.5 bottlenecks seem to be rather da...
- by Commander Ted - at 2013.05.02 16:47:00
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387. NPC Fleets in Low-Sec - in Player Features and Ideas Discussion [original thread]
Loki Feiht wrote: Felsusguy wrote: Redundant quote +1 but hey, you know I support this :) not sure about actively hunting players but definitely patrols, they could easily be on a sliding scale so in 0.2 or under you'd never see them, as ...
- by Commander Ted - at 2013.05.02 16:15:00
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388. NPC Fleets in Low-Sec - in Player Features and Ideas Discussion [original thread]
I think some high EHP freighter NPCs floating around would be cool as they would attract people to blow it up. However I think the reason that this idea is attractive is that there is little reason to cross pirate territory giving pirates somethin...
- by Commander Ted - at 2013.05.02 16:14:00
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389. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Felsusguy wrote: And borders... Sec status =/= military presence
- by Commander Ted - at 2013.05.02 14:29:00
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390. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Ruze wrote: It can also be seen as forcing faction warfare to take a larger part. Tie a few systems sec status to fw results. Amarr and Caldari kick ass? Make one highway route 0.5. Amarr losing but Caldari winning? Highways secure on the Cald...
- by Commander Ted - at 2013.05.02 05:08:00
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391. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Stuff So rather than have things worth countering pirates for youd rather just have no pirates? Bring me proof that the majority of the game likes to shoot little red boxes as their primary source of fun. Secondly Low...
- by Commander Ted - at 2013.05.02 04:57:00
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392. explosive damage. why? - in Player Features and Ideas Discussion [original thread]
The person who designed Eve initially was a ****, we should just accept this. What makes a rocket not a light missile? Why are torpedoes different from other missiles enough to warrant a totally different name? How come Eve isn't a submarine game...
- by Commander Ted - at 2013.05.01 18:57:00
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393. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Ruze wrote: [ I can tell you right now that my home Empire of Amarr would have a distinct advantage in a separate market system like the one proposed. More pilots on average, more space, more stations. Especially if the Ammatar and Derelick re...
- by Commander Ted - at 2013.05.01 18:48:00
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394. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Even if this was true (it's not), why is this a problem? Because a large demographic of players is starved for content. FW and nullsec don't appeal to lots of players who would rather work in small groups as pirates. ...
- by Commander Ted - at 2013.05.01 18:38:00
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395. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Theia Matova wrote: So as said I do agree about the low secs. Perhaps even breaking the 0.5s links between empires and changing them to low sec. Yet this change would affect so many things that its not a simple change to make. I honestly...
- by Commander Ted - at 2013.05.01 18:33:00
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396. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Stegas Tyrano wrote: Didn't CCP Soundwave say something about High-sec being too "Homogenous". I like the general idea but I think the execution isn't spot on. Im of the opinion that there should be much more low-sec systems between the 4 empi...
- by Commander Ted - at 2013.05.01 18:31:00
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397. Mission resets by GMs... There needs to be a GM undo option... - in Player Features and Ideas Discussion [original thread]
That seems like an oddly specific easily exploitable feature. I have never seen any game that lets you just undo what paid game employees do, that would be extremely silly. Instead of making a thread post just get a shuttle and set autopilot, it...
- by Commander Ted - at 2013.05.01 15:07:00
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398. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Theia Matova wrote: I was thinking this lately. And there should be definitely more faction warfare between the empire spaces. But it would be nice if there was 2-3 different 0.5s jump routes through it. Since even the factions were at war comm...
- by Commander Ted - at 2013.05.01 15:02:00
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399. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
sabre906 wrote: It's been pointed out that your "letting goons permacamp Jita pipe for lulz" idea is a steaming pile. Yet you just kept holding your nose and flinging it at ppl. If your an idiot and you will always use shortest route then...
- by Commander Ted - at 2013.04.30 17:11:00
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400. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Ruze wrote: Your counterpoint is that if you keep it small and force individuals to pass through it, you'll increase content and not force pirates to have to work so hard. I get that. But from the looks of it, that is how losec currently is,...
- by Commander Ted - at 2013.04.30 16:57:00
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